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🥔 Potato Tycoon 🥔

🥔 Potato Tycoon 🥔

A Roblox experience owned by Borb Games.

TycoonENtycoonsimulatorfarming

Description (written by the developer; not a statement by this register)

================== Like The Game ================== Surprise for someone who has joined our group at 150 likes! ================================================= The best simulator for the best vegetable, the humble yet versatile Potato. Become the potato-god in this new tycoon game, all about Potatoes 🥔 Features: - Real Potatoes (Not Blocks) - Upgrader Really Works (Increases Size of Potatoes) - Many Upgrades - Different Varieties of Potatoes - Different Sizes of Potatoes - Potato Farm Model - Multiple Floors - Peace & Quiet: Buy Sounds only play for the user making the purchase, so you don't have to hear other players buying upgrades. Made with ❤ by 🐔ChickenOfOrder & 👧Lizzie_xox33

Last updated by the developer 26 Aug 2021, 19:59 UTC.

0
playing (measured 19 Aug 2026, 00:18 UTC)
6,447
lifetime visits
68%
liked (92 👍 / 43 👎)
235
favourites (36.5 per 1k visits)
12 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 00:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP+ - +$3500 +50 Health +15 Speed
199 R$
VIP - Start with $2500 in Every Game
99 R$
Bonus Farm Pass
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet A Maker · social45 · 0.00% win
Secret Spud Society · secret23 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.