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Aesthetic Clothing HomeStore

Aesthetic Clothing HomeStore

A Roblox experience owned by .⋆DIOSA⋆..

RoleplayENclothing storeaestheticstreetwear

Aesthetic Clothing HomeStore is a roleplay experience created on 2020-05-13. It has accumulated 2,325,351 lifetime visits and 88,008 favorites. The experience holds a 78% like percentage. Currently, zero users are playing. The description indicates it functions as a clothing store for the DIO$A group, offering streetwear and aesthetic items.

Description (written by the developer; not a statement by this register)

Welcome to DIO$A's Homestore! We are a Streetwear and Aesthetics Clothing Group You can buy the special rank T-Shirt to get a special rank in the group! 💖 Be sure to give us a thumbs up, and Favourite! 💖 Click here to browse more of our clothing: https://www.roblox.com/groups/4680645/DIO-A#!/store 💖 Haven't joined our group? Join Now! 💖 https://www.roblox.com/groups/4680645/DIO-A#!/about 💖 Restocking is anytime 💖 Copyright DIO$A ® Tags: Store Clothes Clothing, Streetwear Aesthetic Casual Cute Cool Cheap Nice Shop homestore Mall 5 Robux Trendy Homestore Homestore HomeStore, Aesthetic Shop Cheap Clothes Homestore Goth Grunge Emo Soft Pastel

Last updated by the developer 28 Dec 2024, 22:50 UTC.

0
playing (measured 10 Aug 2026, 14:46 UTC)
2,325,351
lifetime visits
78%
liked (9,914 👍 / 2,797 👎)
87,863
favourites (37.8 per 1k visits)
13 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:460first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You visited DIOSA! · welcome1,481,542 · 0.00% win
You met the Owner! · social316 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7814 August 2026 — 78 % liked13 October 2026 — 78 % liked2 November 2026 — 78 % liked14 August 20262 November 2026
3 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 11:1778no change
13 Oct 2026, 11:1578no change
14 Aug 2026, 08:0678first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.