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⚔️Battle Mania⚔️ [beta]

⚔️Battle Mania⚔️ [beta]

A Roblox experience owned by 2s Studio.

Fighting & PvPENsword fightingparty gameleaderboard

Description (written by the developer; not a statement by this register)

Battle mania is a sword fight based party game with awesome skins and game modes to play! Collect swords and reach the top of the leaderboard! (mobile controls supported!) note: all skins are only cosmetics, they do not grant any range or bonuses, to see hitboxes, please check settings warning: this game is in beta so expect bugs and glitches, but you can help us by reporting them in the communications server update 28/05/20 -bug fixes -attempted fix on exploits 26/05/20 update -added 3 gamemodes -added a new map(volcano) update 25/05/20 -2 new maps: Coral reef Frozen - added functionality to gamepass(vip,boombox) - added hitbox outline update 23/05/20 -enabled saving Scripter - 2sgo Builder - HungryPineapples

Last updated by the developer 7 Apr 2025, 04:23 UTC.

0
playing (measured 14 Aug 2026, 03:38 UTC)
3,712
lifetime visits
85%
liked (63 👍 / 11 👎)
32
favourites (8.6 per 1k visits)
13 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 03:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boombox
350 R$
Vip
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.