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[x60M]  Multiplier Simulator 3

[x60M] Multiplier Simulator 3

A Roblox experience owned by XTB Studio!.

SimulatorENincrementalprestigesimulator

Description (written by the developer; not a statement by this register)

🚨This game is still in alpha so expect alot of bugs🚨 Welcome to Multiplier Simulator 3, a game inspired by topcst , Neon Studios A simulator about pressing buttons and getting powerful with getting alot of stats and getting a high level! Can you become first? GoodLuck! UPDATE 7.5 - Music has been removed (rip old music) - NEW AREA MUSIC! Stat info: every stat gives stats from 1 lower etc. prestige gives you ultra rebirths and ultra rebirths gives you rebirths and Rebirths gives you multiplier and multiplier gives you money etc... Premium Benefits: x2 Cash and x1.25 Levels Credits: Devs: llLonerll Builder: Roblox_StudiosMaker AKA iScriptRobloxGamess A game by XTB Studio

Last updated by the developer 6 Oct 2020, 20:16 UTC.

0
playing (measured 11 Aug 2026, 06:48 UTC)
92,903
lifetime visits
80%
liked (399 👍 / 97 👎)
777
favourites (8.4 per 1k visits)
13 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 06:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Stats
699 R$
Legend
499 R$
x2 Diamonds
209 R$
Upgrade master
139 R$
x2 Rebirths
99 R$
x2 Multi
99 R$
VIP
80 R$
x2 Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Player! · welcome28,713 · 0.00% win
Alpha Player! · welcome5,645 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.