SLUMS
A Roblox experience owned by Sungaze.
RoleplayENcrimepoliceopen-world
SLUMS is a roleplay experience created on May 13, 2020. It has accumulated 15,991,862 lifetime visits and 115,765 favorites. The game holds a 63% like percentage. Currently, zero users are playing. The description indicates it is designed for high-end devices and features police and criminal factions.
Description (written by the developer; not a statement by this register)
This game is not easy. Designed for high end devices. SLUMS is a crime city action role-playing game with two main sides: Police & Criminals. Start robberies, heists, and wars in this crime infested city or be the one to stop it. Take on jobs ranging from police officer to crime boss with many areas to explore! 💡 TIPS: 🔘 Loot banks, jewelry stores, ATMs and safes for quick cash 🔘 If you are killed or arrested you will lose your weapons 🔘 Deposit wallet cash in an ATM to avoid dropping money 🎮 CONTROLS: Dash - PC: Q / Xbox: Y | Sprint - PC: Left Shift / Xbox: L3 Reload - PC: R / Xbox: X | Crouch - PC: C / Xbox: DPad Down Mouselock - PC: Left CTRL | Scope - PC: RBM / Xbox: LT ❌ Exploiting once will result in a permanent ban. No second chances. Follow @SungazeRBLX or join our community server to provide feedback or read the update logs! DEVS: 📜 Programmer: @VRYLLION 🔨 Builder: @mocrews1
Last updated by the developer 30 Mar 2026, 15:00 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:33 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 17:52 | 63 | no change |
| 23 Aug 2026, 17:34 | 63 | no change |
| 13 Aug 2026, 17:32 | 63 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.