Dropper Of Hell
A Roblox experience owned by Josy Productions.
MinigamesENtower descentcompetitive racingcoin rewards
Dropper Of Hell is a minigame experience created on 2020-05-14. It has recorded 2,904,326 lifetime visits and 14,894 favorites. Currently, zero users are playing. The title holds a 48% like percentage. Players compete to reach the bottom of towers to earn coins for gear and effects.
Description (written by the developer; not a statement by this register)
THERE IS A NEW DROPPER OF HELL PLAY IT HERE: https://www.roblox.com/games/5855365277/UPDATE-Dropper-Of-Hell Welcome to Dropper Of Hell. This is a game where you compete against other players to reach the very bottom of each tower to get coins. Spend your coins on gear,effects,titles and other awesome items that will make you stand out! Each map includes 3 cool and unique levels that you drop down with 11 other players. Once you’ve reached the bottom of all 3 levels you walk over to a white door that has the word “Winner” over it in order to get your coins. There is a 90 second timer to make it to the bottom so make sure to be quick! If you have any questions relating to this game please let us know by joining our group and posting your question/issue on our group wall. All levels have been tested by builders and are all possible to complete. Enjoy your time here!
Last updated by the developer 6 Apr 2023, 20:03 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 16:46 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.