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The Dark Elevator

The Dark Elevator

A Roblox experience owned by The Dark Elevator Corp.

HorrorENhorrorsupernaturalexploration

Description (written by the developer; not a statement by this register)

So basically, you are a person who wakes up in a hotel. There's an elevator that is kinda supernatural. Well, the only way to explore this place is to use the elevator. (Game Version 3.54)

Last updated by the developer 26 May 2024, 03:48 UTC.

0
playing (measured 14 Aug 2026, 13:15 UTC)
2,802
lifetime visits
73%
liked (8 👍 / 3 👎)
21
favourites (7.5 per 1k visits)
14 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 13:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Very Important Person Commands
177 R$
Important Person Commands
77 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Discover Floor 14 (and meet alex!) · progression148 · 0.00% win
Discover Floor 1 · progression92 · 0.00% win
Discover Floor 13 · progression78 · 0.00% win
Discover Floor 5 · progression73 · 0.00% win
Discover Floor 2 · progression71 · 0.00% win
Discover Floor 11 · progression65 · 0.00% win
Discover Floor 12 · progression64 · 0.00% win
Discover Floor 3 · progression62 · 0.00% win
Discover Floor 8 · progression51 · 0.00% win
Discover Floor 4 · progression50 · 0.00% win
Discover Floor 6 · progression49 · 0.00% win
Discover Floor 9 · progression46 · 0.00% win
Discover Floor 7 · progression46 · 0.00% win
Discover Floor 10 · progression40 · 0.00% win
Upclose and Personal · collection1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.