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Club Tesla

Club Tesla

A Roblox experience owned by Club Tesla.

Social & hangoutENnightclubsocialdancing

Club Tesla is a social-hangout experience created on 2016-07-10. It has recorded 15,418,197 lifetime visits and 181,120 favorites. The experience holds a 73% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

Welcome to Club Tesla. Where the party starts, but never ends. Level up by dancing, and make new friends along the way! You can earn tesla points as you play to buy new dances, accessories, and cosmetics. Come vibe at a real nightclub. If you have ROBLOX Premium, you can earn even more rewards in the Premium Lounge. You can "Be The DJ" in the lounge and mix for your friends or in your own VIP Server.

Last updated by the developer 23 Oct 2025, 06:26 UTC.

0
playing (measured 10 Aug 2026, 16:45 UTC)
15,418,197
lifetime visits
73%
liked (56,799 👍 / 21,227 👎)
181,101
favourites (11.7 per 1k visits)
10 July 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:451first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Nametag
999 R$
Permanent Neon Bands
349 R$
Tesla+
299 R$
Permanent Emojis
249 R$
Pool Time
199 R$
Cinematic Camera
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

...But Never Ends · other639,633 · 0.00% win
Yo It's DJ Mykal In The Building · other49,897 · 0.00% win
Level 100 · progression16,534 · 0.00% win
Level 200 · progression9,127 · 0.00% win
Level 300 · progression6,414 · 0.00% win
Level 400 · progression4,987 · 0.00% win
Level 500 · progression4,221 · 0.00% win
Level 600 · progression3,666 · 0.00% win
Caught The Creator · other3,457 · 0.00% win
Level 700 · progression3,316 · 0.00% win
Level 800 · progression3,051 · 0.00% win
Level 900 · progression2,861 · 0.00% win
Level 1000 · progression2,756 · 0.00% win
Level 5000 · progression586 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7313 August 2026 — 73 % liked23 August 2026 — 73 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:4573no change
13 Aug 2026, 17:3873first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.