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Nostalgic Homestore

Nostalgic Homestore

A Roblox experience owned by Nostalgic Designs Co..

RoleplayENretroclothing storesecrets

Nostalgic Homestore is a roleplay experience created on 2020-05-16. It has accumulated 584,597 lifetime visits and 24,548 favorites. The experience holds a 95% like percentage. Currently, zero users are playing. The game features a stud-built homestore selling classic ROBLOX-inspired items.

Description (written by the developer; not a statement by this register)

A stud built homestore that sells classic/old ROBLOX inspired clothing/outfits/accessories, also I heard there are a few secrets hidden round the map. Don't forget to like and favorite :D ___ change log - - New Clothing! - (please do not spoil any badge locations or how to obtain them) (flashing lights warning in disco room!(seizure warning) Extra: Press +/= to drop hats! Check the store tab for cool perks.

Last updated by the developer 8 Aug 2026, 21:42 UTC.

0
playing (measured 10 Aug 2026, 16:05 UTC)
584,597
lifetime visits
95%
liked (7,101 👍 / 388 👎)
24,507
favourites (41.9 per 1k visits)
16 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
225 R$
DJ gamepass
150 R$
Gravity Coil
100 R$
Speed Coil
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome228,201 · 80.0% win
winter · other38,919 · 0.00% win
autumn · other28,017 · 0.00% win
resting place · other14,879 · 16.0% win
Tophats · collection8,317 · 16.0% win
Staff Room · other7,036 · 16.0% win
the music stops. · other4,169 · 16.0% win
Green Obby Badge · other3,112 · 0.00% win
wow · other2,219 · 0.00% win
Kleos of Captivity · other1,974 · 0.00% win
Kleos of Intellect · other1,776 · 0.00% win
llama man · other1,387 · 0.00% win
happy shopping · other1,188 · 0.00% win
!emocleW · welcome918 · 0.00% win
The Mightiest Sword · other714 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked3 September 2026 — 95 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 21:5095no change
24 Aug 2026, 20:0095no change
14 Aug 2026, 19:5295first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.