RBLX04 (A ROBLOX 2004 Simulation)
A Roblox experience owned by wte(t) labs, inc..
SimulatorENhistorical simulationROBLOX nostalgiaroleplay
Description (written by the developer; not a statement by this register)
Welcome to RBLX04! A game inspired by the history of the development of ROBLOX to try recreate what ROBLOX most likely would have been like from August to December 2004! Unfortunately this game will never be 100% accurate as we do not know enough about what ROBLOX was like in 2004 to achieve that, however we have done our research and were able to get this game to be as accurate as we possibly can with the public information available. We reserve the right to bar/ban users from the game RBLX04 if said users violate the ROBLOX Terms of Use, the ROBLOX Community Guidelines, the RBLX04 Community Rules and Guidelines, and/or the "wte(t) labs, inc." Community Rules and Guidelines while within the game RBLX04. We reserve the right to moderate and delete any and all content created within RBLX04 that violates the ROBLOX Terms of Use, the ROBLOX Community Guidelines, the RBLX04 Community Rules and Guidelines, and/or the "wte(t) labs, inc." Community Rules and Guidelines.
Last updated by the developer 23 Aug 2025, 20:41 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 22:20 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Aug 2026, 06:23 | 93 | no change |
| 15 Aug 2026, 06:22 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.