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RBLX04 (A ROBLOX 2004 Simulation)

RBLX04 (A ROBLOX 2004 Simulation)

A Roblox experience owned by wte(t) labs, inc..

SimulatorENhistorical simulationROBLOX nostalgiaroleplay

Description (written by the developer; not a statement by this register)

Welcome to RBLX04! A game inspired by the history of the development of ROBLOX to try recreate what ROBLOX most likely would have been like from August to December 2004! Unfortunately this game will never be 100% accurate as we do not know enough about what ROBLOX was like in 2004 to achieve that, however we have done our research and were able to get this game to be as accurate as we possibly can with the public information available. We reserve the right to bar/ban users from the game RBLX04 if said users violate the ROBLOX Terms of Use, the ROBLOX Community Guidelines, the RBLX04 Community Rules and Guidelines, and/or the "wte(t) labs, inc." Community Rules and Guidelines while within the game RBLX04. We reserve the right to moderate and delete any and all content created within RBLX04 that violates the ROBLOX Terms of Use, the ROBLOX Community Guidelines, the RBLX04 Community Rules and Guidelines, and/or the "wte(t) labs, inc." Community Rules and Guidelines.

Last updated by the developer 23 Aug 2025, 20:41 UTC.

0
playing (measured 10 Aug 2026, 22:20 UTC)
165,990
lifetime visits
93%
liked (1,294 👍 / 102 👎)
4,520
favourites (27.2 per 1k visits)
16 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Supporter
500 R$
Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta User · other480 · 0.00% win
Game Enthusiast · other265 · 0.00% win
Novice Forumer · welcome114 · 0.00% win
Adept Architect · other82 · 0.00% win
RBLX04 Supporter · other70 · 0.00% win
RBLX04 Enthusiast · other63 · 0.00% win
Game Designer · other60 · 0.00% win
Alpha User · other50 · 0.00% win
Notable RBLX04 User · other32 · 0.00% win
Adept Forumer · other31 · 0.00% win
Advanced Architect · other24 · 0.00% win
Advanced Forumer · other17 · 0.00% win
Pre-Alpha User · welcome15 · 0.00% win
Advanced Game Designer · other8 · 0.00% win
Game Critic · other7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9315 August 2026 — 93 % liked25 August 2026 — 93 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 06:2393no change
15 Aug 2026, 06:2293first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.