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When Day Breaks

When Day Breaks

A Roblox experience owned by [SCP] Foundation | Secure. Contain. Protect..

SurvivalENsurvivalfactionsoutfit mechanics

Description (written by the developer; not a statement by this register)

RULES: -No toxicity -No hacking -No blocking spawns Welcome to When Day Breaks, this game is a survival game with many features that you must be aware of to stay alive. You always need to wear a hat and outfit(Not the default rags) in order to go outside, you will need water to keep your hydration up, and there are factions which could be hostile or friendly. This game started as a small project to be played by friends before moving on to another project before it got many players CREDITS: Scripting - Aevoeri Modelling - Aevoeri, Nether_Strider, jogjgj GUIS - Aevoeri NOTE: To join clan factions, you need to be part of their groups. The groups are in the about section of the main group/the group that owns this game.

Last updated by the developer 16 Nov 2025, 07:51 UTC.

0
playing (measured 11 Aug 2026, 05:47 UTC)
99,942
lifetime visits
80%
liked (769 👍 / 190 👎)
2,218
favourites (22.2 per 1k visits)
16 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
350 R$
Littlebird Helicopter
250 R$
Enforcer Militia
100 R$
Gilded Dagger
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Sun is a Deadly Laser · progression43,081 · 100.0% win
Birthday Event 2021 · social1,231 · 0.00% win
Birthday Event 2023 · social56 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.