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[NEW TOOLS! πŸ’₯] Mushroom Harvesting Simulator πŸ„

[NEW TOOLS! πŸ’₯] Mushroom Harvesting Simulator πŸ„

A Roblox experience owned by evil squidwards.

SimulatorENsimulatorpetsmushroom

Description (written by the developer; not a statement by this register)

πŸ„ Welcome to Mushroom Harvesting Simulator! πŸ„ 🚨UPDATE!🚨 - NEW TOOLS🌟 - MEET THE OWNER!πŸ“¦ - MORE PETS🍦 - NUKE✨ πŸ”₯ PETS OUT! πŸ‘ USE CODES: 250LIKES , NEWPETS AND LGBTQMONTH FOR COINS TUTORIAL: ⚑ Train your character to be the strongest and richest in the world! 🏝️ Unlock new awesome islands using your powers! πŸ’° Sell your Mushrooms for more cash and items! 🐾Unlock amazing new PETS with coins! πŸƒ Fight off bosses in DUNGEONS, and so much more! [SOON] πŸ’Έ Join Evil Squidwards for amazing perks! πŸ’Έ πŸ’° Chat Tag

Last updated by the developer 22 Jun 2020, 19:03 UTC.

0
playing (measured 11 Aug 2026, 07:48 UTC)
127,501
lifetime visits
60%
liked (661 πŸ‘ / 443 πŸ‘Ž)
1,924
favourites (15.1 per 1k visits)
16 May 2020
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 07:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Nuke
10,000 R$
Infinity Gauntlet
5,000 R$
+10 Equipped Pets
1,750 R$
Infinite Storage[30% SALE]
799 R$
+3 Equipped Pets
399 R$
x2 Pet Stats
399 R$
x2 Coins
299 R$
+20 Pets
299 R$
x2 Harvesting Damage
299 R$
x2 Speed
199 R$
Teleport
99 R$
VIP Access
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Met The Owner! Β· social20 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.