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Site 32 V3

Site 32 V3

A Roblox experience owned by /[SCPF] Special Containment Procedures Foundation\.

HorrorENSCP FoundationHorrorRoleplay

Description (written by the developer; not a statement by this register)

V3.10 Update Armed Research & Containment Site 32 is among the oldest facilities still in operation by the Foundation, with its construction dating back to the early 20th century. The facility houses some of the most dangerous anomalies the Foundation has ever encountered, and has been destroyed and rebuilt multiple times, all in the relentless effort to protect humanity from the danger contained within. 📝 Rules & Guidelines: Exploiting, bug abuse, inappropriate behaviour and toxicity can all result in a ban. The Code of Ethics contains a comprehensive list of ingame rules. - Type !help in chat to call a moderator. 🏆 Credits: All developer credits can be found in the in-game menu on the bottom left. (WIP) Permission to use TSC gun systems granted by FallingZ1 Tags: SCP, SCPF, secure contain protect, facility, site, riot, fighting, combat, science, prison, escape

Last updated by the developer 8 Aug 2026, 23:54 UTC.

0
playing (measured 11 Aug 2026, 02:06 UTC)
91,554
lifetime visits
56%
liked (314 👍 / 251 👎)
556
favourites (6.1 per 1k visits)
17 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Boombox
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Infected · other45 · 0.00% win
The End · progression35 · 0.00% win
Containment Failure · other23 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5615 August 2026 — 56 % liked25 August 2026 — 56 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 12:0456no change
15 Aug 2026, 11:5156first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.