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[👻 New 👻] Find the EXIT

[👻 New 👻] Find the EXIT

A Roblox experience owned by The Venomhawks.

HorrorENhorrorescapemystery

Description (written by the developer; not a statement by this register)

Explore the HUGE area and find the EXIT to save your life and don't trust ANYONE!!!

Last updated by the developer 31 Oct 2024, 16:58 UTC.

0
playing (measured 10 Aug 2026, 14:01 UTC)
129,755
lifetime visits
37%
liked (114 👍 / 196 👎)
351
favourites (2.7 per 1k visits)
17 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Compass
399 R$
Radio
99 R$
Speed Coil
80 R$
Apple
50 R$
Sword
50 R$
Lantern
15 R$
Compass
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome90,153 · 0.00% win
Killed by Monster · other18,800 · 0.00% win
Returner · other9,672 · 0.00% win
Lantern · collection3,004 · 0.00% win
Take the Wings! · other1,185 · 0.00% win
Sword · collection1,038 · 0.00% win
Compass · other892 · 0.00% win
Apple · collection731 · 0.00% win
Found the Exit! · progression520 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

3715 August 2026 — 37 % liked25 August 2026 — 37 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 36–38 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 08:4837no change
15 Aug 2026, 08:4537first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.