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Grace Chapel

Grace Chapel

A Roblox experience owned by Grace Online Ministries.

RoleplayENChristianChurchWorship

Grace Chapel is a Roblox experience in the roleplay genre, created on May 18, 2020. The game has accumulated 728,832 lifetime visits and 12,227 favorites. It maintains a 96% like percentage. Currently, zero users are playing the experience. The content is developed by Cody_Ramsai with programming contributions from D_ear, sxlithedollyx, and ItzsMasonnnn.

Description (written by the developer; not a statement by this register)

Welcome to Grace Online Ministries! We’re so glad you’re here! Grace Online (formerly the Grace Church) is a non-denominational, Bible-believing community. JOIN A WORSHIP SERVICE Sunday Worship Experience - Every Sunday at 7:15 PM (ET) / 6:15 PM (CT) / 5:15PM (MT) / 4:15PM (PT) Follow us for announcements about future services, Bible studies, and community events! Developed by Cody_Ramsai Programmed by D_ear, sxlithedollyx, & ItzsMasonnnn Tags (Ignore): Church, Grace Church, The Grace Church, Roblox Ministries, Christian, Robloxian Christians, Rock Hill Campus, Rock Hill, Grace Online Ministries, Chapel, Jesus, God, Bible, Christian Community

Last updated by the developer 9 Aug 2026, 20:24 UTC.

0
playing (measured 10 Aug 2026, 16:32 UTC)
728,832
lifetime visits
96%
liked (6,359 👍 / 258 👎)
12,368
favourites (17.0 per 1k visits)
18 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:322first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Grace Online! · welcome92,473 · 68.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 18:0696no change
14 Aug 2026, 18:0596first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.