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Grace Chapel

Grace Chapel

A Roblox experience owned by Grace Online Ministries.

RoleplayENChristianChurchWorship

Grace Chapel is a Roblox experience in the roleplay genre, created on May 18, 2020. The game has accumulated 728,832 lifetime visits and 12,227 favorites. It maintains a 96% like percentage. Currently, zero users are playing the experience. The content is developed by Cody_Ramsai with programming contributions from D_ear, sxlithedollyx, and ItzsMasonnnn.

Description (written by the developer; not a statement by this register)

Welcome to Grace Online Ministries! We’re so glad you’re here! Grace Online (formerly the Grace Church) is a non-denominational, Bible-believing community. JOIN A WORSHIP SERVICE Sunday Worship Experience - Every Sunday at 7:15 PM (ET) / 6:15 PM (CT) / 5:15PM (MT) / 4:15PM (PT) Follow us for announcements about future services, Bible studies, and community events! Developed by Cody_Ramsai Programmed by D_ear, sxlithedollyx, & ItzsMasonnnn Tags (Ignore): Church, Grace Church, The Grace Church, Roblox Ministries, Christian, Robloxian Christians, Rock Hill Campus, Rock Hill, Grace Online Ministries, Chapel, Jesus, God, Bible, Christian Community

Last updated by the developer 9 Aug 2026, 20:24 UTC.

0
playing (measured 10 Aug 2026, 16:32 UTC)
728,832
lifetime visits
96%
liked (6,616 👍 / 265 👎)
12,759
favourites (17.5 per 1k visits)
18 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:322first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to Grace Online! · welcome98,773 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked13 September 2026 — 96 % liked23 September 2026 — 96 % liked3 October 2026 — 96 % liked13 October 2026 — 96 % liked23 October 2026 — 96 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 21:1996no change
13 Oct 2026, 21:1896no change
3 Oct 2026, 21:1796no change
23 Sept 2026, 21:1696no change
13 Sept 2026, 20:1696no change
3 Sept 2026, 20:0796no change
24 Aug 2026, 18:0696no change
14 Aug 2026, 18:0596first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.