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[UPDATE] Rebirth Simulator 2 [Pets Fixed]

[UPDATE] Rebirth Simulator 2 [Pets Fixed]

A Roblox experience owned by Tiny Build Studios.

SimulatorENclickerprogressiontesting

Description (written by the developer; not a statement by this register)

Welcome to Rebirth Simulator, In this game you'll have to stand on rebirth buttons and get as much rebirths, unlock new islands and prevail the entire server. Inspired by Rebirth Simulator! ⭐ FOLLOW THE DEVELOPERS ⭐ This game was designed by, Snoopy1333 and lovrekingg7; Snoopy1333: Scripter lovrekingg7: Builder, Modeler and Designer 🚨Expect bugs and shutdowns(the game is still new)🚨 ⭐: This game is in Testing phases, Please expect bugs and data loss when playing! 📜Logs📜 CODES: Codes are available on @lovrekingg and on our Dsc! New Island decorations Buttons on each island! More to discover! 👀 Premium User's Now Gain Access to, Premium Chat tags, 100 Starting Rebirths Make sure you drop a like and join the group to be notified for all updates!

Last updated by the developer 25 Sept 2025, 19:07 UTC.

0
playing (measured 13 Aug 2026, 06:16 UTC)
5,734
lifetime visits
75%
liked (51 👍 / 17 👎)
93
favourites (16.2 per 1k visits)
19 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 06:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Test
2,000 R$
Donation
900 R$
VIP
299 R$
3xRebirths
229 R$
3+ Pets Equipped
199 R$
Faster Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing! · welcome2,204 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.