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FNaF 1 Help Wanted Roleplay

FNaF 1 Help Wanted Roleplay

A Roblox experience owned by Freddy's Productions.

RoleplayENFive Nights at Freddy'sRoleplaySimulation

FNaF 1 Help Wanted Roleplay is a roleplay experience created on 2020-05-21. The game records 5,737,751 lifetime visits and 20,694 favorites. Currently, zero users are playing. The experience holds a 72% like percentage. It credits Steel Wool Studios and Scott Cawthon. The description notes an animation GUI update and recommends good computer performance for optimal experience.

Description (written by the developer; not a statement by this register)

[CREDITS : Steel Wool Studios, Scott Cawthon.] *IMPORTANT* Good Computer Recommended! Welcome to the FNaF 1 Help Wanted Roleplay! Stay tuned till the next roleplays!~ UPDATE LOG: Added animation gui to all (exept for pirate foxy and the blacklights) SHUTDOWN = UPDATE

Last updated by the developer 21 Dec 2025, 19:26 UTC.

0
playing (measured 10 Aug 2026, 17:05 UTC)
5,737,516
lifetime visits
72%
liked (4,028 👍 / 1,550 👎)
20,686
favourites (3.6 per 1k visits)
21 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Repair Animatronics
50 R$
SpringTrap
40 R$
Blacklights
30 R$
Golden Freddy
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Pirate Foxy · other413,160 · 30.3% win
The person you should not have killed · other150,187 · 6.7% win
Glam rock Freddy · other88,758 · 3.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7214 August 2026 — 72 % liked3 September 2026 — 72 % liked23 September 2026 — 72 % liked23 October 2026 — 72 % liked2 November 2026 — 72 % liked14 August 20262 November 2026
5 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 00:3872no change
23 Oct 2026, 00:3872no change
23 Sept 2026, 00:3572no change
3 Sept 2026, 00:3472no change
14 Aug 2026, 00:3272first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.