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👾Monster Hunt Simulator

👾Monster Hunt Simulator

A Roblox experience owned by Boss Simulators.

SimulatorENsimulatormonster huntingzombies/aliens

👾Monster Hunt Simulator is a Roblox experience in the simulator genre, created on 2020-05-21. The game has recorded 900,966 lifetime visits and 13,747 favorites. Currently, zero users are playing. The title holds a 70% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

⚔️Monster Hunt Simulator👻 ~ A Monster Hunting Experience ~ 💥 Hunt monsters from Zombies to Aliens to Warewolves! In this never ending adventure you will be faced will all sorts of enemies! Do you have what it takes? 🎤 If you have any questions, comments, or concerns please join our communication server linked below and under the group and let us know! 👍 We also encourage you to join our group, like, and favorite the game as it helps support in the game in so many ways.

Last updated by the developer 11 Oct 2023, 22:23 UTC.

0
playing (measured 10 Aug 2026, 18:46 UTC)
900,966
lifetime visits
70%
liked (6,097 👍 / 2,639 👎)
13,745
favourites (15.3 per 1k visits)
21 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sword of Destruction
999 R$
Infinite Inventory
699 R$
+3 Pets
399 R$
Remote Sell
299 R$
+2 Pets
299 R$
2x Damage
299 R$
2x XP
199 R$
2x Diamonds
199 R$
2x Health
199 R$
2x Coins
199 R$
2x Swing Speed
199 R$
2x Walkspeed
99 R$
VIP
99 R$
30 Percent Critical Hit Chance
99 R$
Personal Radio
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

👋You played Monster Hunt Simulator! · welcome384,718 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7014 August 2026 — 70 % liked13 September 2026 — 70 % liked3 October 2026 — 70 % liked14 August 20263 October 2026
3 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Oct 2026, 19:2170no change
13 Sept 2026, 18:3470no change
14 Aug 2026, 16:2270first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.