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πŸ”ͺ Juggernaut

πŸ”ͺ Juggernaut

A Roblox experience owned by Hexaac Games.

Fighting & PvPENactionknife combatteam-based

Description (written by the developer; not a statement by this register)

Team up with your allies as a Gunslinger and work together to take down the Juggernaut or play as the Juggernaut and leave no one standing with increased health and speed in crazy, action-packed battles! πŸ”₯ Collect and trade tons of knives and guns! ⚑️ Play on tons of different maps and gamemodes! βš”οΈ Unlock powers and become the strongest Juggernaut around! 🎁 Join Hexaac Games for 10% more XP! https://www.roblox.com/groups/6400808/Hexaac-Games 🐀 Follow @Hexaac on Twitter for codes! https://twitter.com/Hexaac Credits: @DoveTheEpic - Game Logo @purpIlx - Game Thumbnail Tags: murder mystery, mm2, mm3, assassin, knife, kat, murderer, piggy

Last updated by the developer 16 May 2021, 22:28 UTC.

0
playing (measured 11 Aug 2026, 16:34 UTC)
174,232
lifetime visits
65%
liked (318 πŸ‘ / 168 πŸ‘Ž)
962
favourites (5.5 per 1k visits)
22 May 2020
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Rainbow Hammer
999 R$
VIP
499 R$
Radio
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Gunslinger Victory Β· progression9,719
Juggernaut Victory Β· progression7,224
Juggernaut FFA Victory Β· progression3,644
Gunslinger FFA Victory Β· progression3,389

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.