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🚆Criminal Russia™

🚆Criminal Russia™

A Roblox experience owned by Криминальная Россия RolePlay.

RoleplayENroleplayrussiasimulation

🚆Criminal Russia™ is a roleplay experience created on 2020-05-22. The game has accumulated 1,613,210 lifetime visits and 5,506 favorites. Currently, zero players are active. The title holds a 75% like percentage. It features driving, working, and roleplay mechanics within a Russian setting.

Description (written by the developer; not a statement by this register)

Welcome to CR™RP Here you can drive various cars, work, have fun with your friends, and get a feel for the true Russia! Choose a profession and work at any job. Work the job you love, earn reputation and reach heights! 👍 Want more updates? Like and follow for more new updates! Tags: Moscow, Pursuit, RP, Russia, Food, Еда, Столица, Work, Federation, Улицы, Ролеплей, Ball, Симулятор, Украина, Чат, Отель, Отдых, Ukraine, Coin, Лето, Belarus, Машины, РП, Апартаменты, RNG, Тактический РП, Действие

Last updated by the developer 10 Jul 2026, 15:19 UTC.

0
playing (measured 10 Aug 2026, 19:18 UTC)
1,613,210
lifetime visits
75%
liked (1,937 👍 / 634 👎)
5,514
favourites (3.4 per 1k visits)
22 May 2020
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Набор "Элитное Оружие"
199 R$
Даймонд Статус
179 R$
Премиум Оружие
169 R$
Пак Экзотических Машин
149 R$
Премиум Бизнес
119 R$
Пак Спортивных Машин
99 R$
VIP Статус
89 R$
Крупная Помощь Игре
35 R$
Помощь Игре
6 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Old times... · other415,611 · 0.00% win
Добро пожаловать · welcome8,857 · 100.0% win
First 100K · other1,409 · 0.00% win
You found him! · collection347 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7514 August 2026 — 75 % liked13 September 2026 — 75 % liked23 September 2026 — 75 % liked3 October 2026 — 75 % liked13 October 2026 — 75 % liked23 October 2026 — 75 % liked14 August 202623 October 2026
6 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 14:1875no change
13 Oct 2026, 14:1875no change
3 Oct 2026, 14:1775no change
23 Sept 2026, 14:1675no change
13 Sept 2026, 14:0375no change
14 Aug 2026, 11:3575first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.