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Project: Beatdown

Project: Beatdown

A Roblox experience owned by Project: Beatdown.

Fighting & PvPENfightinggrindbugfixes

Project: Beatdown is a fighting-pvp Roblox experience created on 2020-05-22. The game has accumulated 14,319,209 lifetime visits, 45,952 favorites, and maintains a 74% like percentage. Currently, zero users are playing. The experience features combat mechanics including dashing, heavy attacks, and blocking, alongside progression systems such as a gym for stat grinding and a pizza delivery mission for currency generation.

Description (written by the developer; not a statement by this register)

A fighting game. Not based on any anime or something else. -Many bugfixes. Controls: B to execute Q to dash Right click to heavy attack F to block Double Tap W to run You can farm money using pizza delivery mission. You can grind attack speed and speed in gym. Gym is 90 money per minute. If you don't stay in, it doesn't count. Game isn't done, so expect bugs or not enough concept.

Last updated by the developer 30 Mar 2025, 22:45 UTC.

0
playing (measured 12 Aug 2026, 07:48 UTC)
14,319,209
lifetime visits
74%
liked (17,209 👍 / 5,901 👎)
45,950
favourites (3.2 per 1k visits)
22 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 07:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7413 August 2026 — 74 % liked23 August 2026 — 74 % liked2 September 2026 — 74 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:2074no change
23 Aug 2026, 18:0574no change
13 Aug 2026, 18:0474first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.