Project: Beatdown
A Roblox experience owned by Project: Beatdown.
Fighting & PvPENfightinggrindbugfixes
Project: Beatdown is a fighting-pvp Roblox experience created on 2020-05-22. The game has accumulated 14,319,209 lifetime visits, 45,952 favorites, and maintains a 74% like percentage. Currently, zero users are playing. The experience features combat mechanics including dashing, heavy attacks, and blocking, alongside progression systems such as a gym for stat grinding and a pizza delivery mission for currency generation.
Description (written by the developer; not a statement by this register)
A fighting game. Not based on any anime or something else. -Many bugfixes. Controls: B to execute Q to dash Right click to heavy attack F to block Double Tap W to run You can farm money using pizza delivery mission. You can grind attack speed and speed in gym. Gym is 90 money per minute. If you don't stay in, it doesn't count. Game isn't done, so expect bugs or not enough concept.
Last updated by the developer 30 Mar 2025, 22:45 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 07:48 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 18:20 | 74 | no change |
| 23 Aug 2026, 18:05 | 74 | no change |
| 13 Aug 2026, 18:04 | 74 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.