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UT Fighting: Remastered

UT Fighting: Remastered

A Roblox experience owned by UT Fighting!.

Fighting & PvPENUndertaleDeltaruneFighting

UT Fighting: Remastered is a fighting-pvp experience created on 2020-05-23. The game has recorded 543,635 lifetime visits and 7,869 favorites. It maintains a 79% like percentage. Currently, zero players are active in the experience.

Description (written by the developer; not a statement by this register)

Undertale Fighting: Remastered is a fast-paced action fighting game where players battle it out to win rounds and unlock new characters. Undertale and Deltarune by T. Fox Gameplay inspired by Critical Strike and Project Submus Accudo. Tags: Undertale, Deltarune, Undertale Fighting, UT Fighting, UT, Combat, Battlegrounds, Fighting

Last updated by the developer 6 Apr 2026, 04:41 UTC.

0
playing (measured 10 Aug 2026, 16:01 UTC)
543,635
lifetime visits
79%
liked (2,360 👍 / 621 👎)
7,870
favourites (14.5 per 1k visits)
23 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:013first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP! (1.5x XP, Special Nametag, and More soon!)
249 R$
Error CLASS Pack
150 R$
K. Round CLASS Pack
100 R$
Tip!
50 R$
2X Map Voting
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played UT fighting! · other108,157 · 50.0% win
[Exclusive] Beta Player · other62,793 · 50.0% win
[Exclusive] Alpha Player34,545 · 0.00% win
[Unlock] Void Gaster · other9,875 · 50.0% win
[Hidden] Endogeny · secret7,604 · 0.00% win
[Hidden] SoulKart · secret4,516 · 0.00% win
[Hidden] The Door · secret4,303 · 0.00% win
[Hidden] Ominous Portal · secret4,255 · 0.00% win
[Boss] Omega flowey · progression4,154 · 0.00% win
[Hidden] Ancient Gate · secret2,172 · 0.00% win
[Hidden] How did this get here? · secret2,094 · 0.00% win
[1v1] Champions Crown! · progression1,678 · 0.00% win
[Hidden] Spirits of chaos · secret1,613 · 0.00% win
[Hidden] The Room · secret1,479 · 0.00% win
[Hidden] Interdimensional TV · secret523 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7914 August 2026 — 79 % liked3 September 2026 — 79 % liked13 September 2026 — 79 % liked24 September 2026 — 79 % liked4 October 2026 — 79 % liked14 August 20264 October 2026
5 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Oct 2026, 00:0279no change
24 Sept 2026, 00:0179no change
13 Sept 2026, 22:3679no change
3 Sept 2026, 22:3079no change
14 Aug 2026, 20:3179first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.