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Gang [Story]

Gang [Story]

A Roblox experience owned by Noodle Soup Studios.

RoleplayENstorygangsocial

Gang [Story] is a roleplay experience created on May 24, 2020. The game has accumulated 815,444 lifetime visits and 4,251 favorites. Currently, zero users are playing. The title holds a 47% like percentage. It is categorized under the roleplay genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

👍 If you enjoyed the game remember to like and favorite! 🔥 Playing this game with friends is more interesting! Follow group for updates: Noodle Soup Studios 🍜 https://www.roblox.com/groups/6427496/Noodle-Soup-Studios

Last updated by the developer 15 Jul 2024, 17:31 UTC.

0
playing (measured 10 Aug 2026, 19:46 UTC)
815,444
lifetime visits
47%
liked (537 👍 / 614 👎)
4,250
favourites (5.2 per 1k visits)
24 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

BOSS
650 R$
2x income
350 R$
Golden AK-47
250 R$
medkit
170 R$
Golden Deagle
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

THANK YOU FOR PLAYING! · welcome88,702 · 0.00% win
[MISSION 1] COMPLETED · progression36,635 · 0.00% win
[MISSION 2] COMPLETED · progression996 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4714 August 2026 — 47 % liked3 September 2026 — 47 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 46–48 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:1547no change
14 Aug 2026, 17:0847first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.