[100x Event] 💥Zaitama simulator💥 {God Sland}
A Roblox experience owned by VitorGamesStudio.
SimulatorENclickerpower trainingarena combat
[100x Event] 💥Zaitama simulator💥 {God Sland} is a simulator experience created on 2020-05-24. The game has accumulated 13,921,201 lifetime visits and 51,848 favorites. It currently holds an 83% like percentage. The title indicates a 100x power and speed event. The description notes version 2.8.1 and recent updates including a God sland addition and code system fixes.
Description (written by the developer; not a statement by this register)
💪 Zaitama Simulator 💪 ⭐*New Game Server*⭐ https://www.roblox.com/games/4988816744/SImulator-Test-Place 🔥Join the Group to access Super Codes!🔥 Current Event: 100x Power 100x Speed (Extra Codes) = { ["8KFavs"] (give cm250k of power), ["2KLikes"] (Give cm4k speed), ["SuperTraining"] (give cm1 Hour of all boosts), } SHUTDOWN = UPDATE ✨Current Version: v2.8.1✨ {💫New Update💫:} --Codes and arena fixed! --New Codes! ☑Added God sland 💣Now you will do your power damage in the arena ☠Ant Exploit system added 🐞Top powers fixed {🌎Past Update🌎} -📜 Added code system (the code will be published in the group) -💎 Added Gem Shop (Earn Gems in the Arena) Train and do your best, and have a power greater than anyone else. Gain power and speed like you've never seen. 😄If you like the game don't forget to like😄
Last updated by the developer 28 Jun 2023, 01:33 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:03 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 18:31 | 83 | no change |
| 23 Aug 2026, 18:18 | 83 | no change |
| 13 Aug 2026, 18:18 | 83 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.