Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[100x Event] 💥Zaitama simulator💥 {God Sland}

[100x Event] 💥Zaitama simulator💥 {God Sland}

A Roblox experience owned by VitorGamesStudio.

SimulatorENclickerpower trainingarena combat

[100x Event] 💥Zaitama simulator💥 {God Sland} is a simulator experience created on 2020-05-24. The game has accumulated 13,921,201 lifetime visits and 51,848 favorites. It currently holds an 83% like percentage. The title indicates a 100x power and speed event. The description notes version 2.8.1 and recent updates including a God sland addition and code system fixes.

Description (written by the developer; not a statement by this register)

💪 Zaitama Simulator 💪 ⭐*New Game Server*⭐ https://www.roblox.com/games/4988816744/SImulator-Test-Place 🔥Join the Group to access Super Codes!🔥 Current Event: 100x Power 100x Speed (Extra Codes) = { ["8KFavs"] (give cm250k of power), ["2KLikes"] (Give cm4k speed), ["SuperTraining"] (give cm1 Hour of all boosts), } SHUTDOWN = UPDATE ✨Current Version: v2.8.1✨ {💫New Update💫:} --Codes and arena fixed! --New Codes! ☑Added God sland 💣Now you will do your power damage in the arena ☠Ant Exploit system added 🐞Top powers fixed {🌎Past Update🌎} -📜 Added code system (the code will be published in the group) -💎 Added Gem Shop (Earn Gems in the Arena) Train and do your best, and have a power greater than anyone else. Gain power and speed like you've never seen. 😄If you like the game don't forget to like😄

Last updated by the developer 28 Jun 2023, 01:33 UTC.

0
playing (measured 10 Aug 2026, 15:03 UTC)
13,921,201
lifetime visits
83%
liked (11,592 👍 / 2,395 👎)
51,846
favourites (3.7 per 1k visits)
24 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Rebirths
500 R$
2x Power
250 R$
2x Speed
100 R$
BoomBox
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Rebirth · progression660,253 · 0.00% win
10 Rebirths · progression223,434 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8313 August 2026 — 83 % liked23 August 2026 — 83 % liked2 September 2026 — 83 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 18:3183no change
23 Aug 2026, 18:1883no change
13 Aug 2026, 18:1883first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.