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Restless 🩸 [BETA]

Restless 🩸 [BETA]

A Roblox experience owned by Counter Impact.

HorrorENhorrorsurvivalescape

Description (written by the developer; not a statement by this register)

This game is still early in BETA, please report any bugs and your suggestions at our socials below! 🩸 Can you escape the oncoming Slayers? Will you make it to the end? How long can you survive? 🎮 Controls: Pick up & use items - Click/Tap Crouch & Place Trap - CTRL/Use the button on the right Open doors - Click/Tap 🎮 Gameplay: - Holy Water: Click to spray, if it lands on the slayer, it gets stunned. - Use tools to unlock doors and complete objectives. For example, yellow key unlocks the yellow doors. Metal scissors unlock chained off entrances/doors. Leave a like if you enjoy the game! It helps us a lot ❤️ Don't forget to join our group and follow our socials to support us!

Last updated by the developer 20 Jul 2026, 15:09 UTC.

0
playing (measured 10 Aug 2026, 14:06 UTC)
85,315
lifetime visits
70%
liked (668 👍 / 280 👎)
2,956
favourites (34.6 per 1k visits)
26 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:060first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Crimson Coins
300 R$
x2 Slayer Chance
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

The Woods Completed · progression2,166 · 0.00% win
Prison Completed · progression424 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.