Scary Elevator! 😱Survive the Killer!
A Roblox experience owned by PixeIated Studios.
HorrorENhorrorsurvivalkiller
Scary Elevator! 😱Survive the Killer! is a horror experience created on 2020-05-27. It has accumulated 89,633,030 lifetime visits and 169,642 favorites. The game holds an 81% like percentage. Currently, zero users are playing. The description mentions roles such as Survivor and Killer, alongside various monster themes.
Description (written by the developer; not a statement by this register)
👁️ Welcome to Elevator of Horror or Terror ! 👁️ What secrets can there be in the Insane ELEVATOR 👻 Explore this mysterious place and find out! Take on the role of Survivor and become a Killer kill as many players as possible to get coins and buy cool stuff in the store 👻 My main group 🎁: 🔥 https://www.roblox.com/groups/6455592/Scary-Simulators 🔥 🔪 Will you survive ?!🔪 New Killers / MONSTERS ! SONIC.EXE , FNF , UFO ; SIREN HEAD ; CARTOON ; INSANE IMPOSTER & Bendy ; ?? , SCP , SAD FACE , SIREN HEAD ; OBBY'S , CARNIVAL LOCO ; DOORS ; backrooms ; nextbot ; OBBY ; CRAZY ; FUNNY ; , Maze, Comedy, Obby ; Survival ; Survival 🔨 Created by : PixeIated Studios and you who support the project < 2+1 If you liked the game don't forget to give it 👍 Like ⭐Favorites and 🔔 Follow it x)! UPDATE COMING TO A DAY S ! 🗺️ New Maps! 🗺️ 🌀 More Gifts on the breakout! 🌀
Last updated by the developer 30 Jun 2023, 08:59 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:18 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 13:23 | 81 | no change |
| 23 Aug 2026, 13:19 | 81 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.