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TAPPING SIMULATOR

TAPPING SIMULATOR

A Roblox experience owned by The Gang Stockholm.

SimulatorENclickerpet collectionmushroom kingdom

Description (written by the developer; not a statement by this register)

🔥💣💥A tapping simulator: Tap your way to rebirth, collect pets and get upgrades in order to increase your tapping to insane levels 💥 💣🔥 Gauntlet World Update - 7 Jun 🍄 New Mushroom Kingdom World ⭐ New Gear Created by The Gang Stockholm. Join our Roblox group for a daily reward ingame! Other games Wizard Legends, Zombie Tag, Lumberjack Legends etc.

Last updated by the developer 24 Apr 2026, 12:48 UTC.

1
playing (measured 10 Aug 2026, 14:00 UTC)
91,975,443
lifetime visits
77%
liked (142,596 👍 / 43,099 👎)
350,794
favourites (3.8 per 1k visits)
27 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:002first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Permanent Portals
2,499 R$
Pet inventory tier 3
599 R$
X2 Super Rebirth Token
499 R$
X2 Gems
499 R$
+1 Pet Start Rarity
499 R$
Equip Pets +2
399 R$
X2 Taps
399 R$
Pet inventory tier 2
399 R$
Pet Merge
299 R$
Auto Combine Pets
199 R$
Equip Pets +1
199 R$
Auto Rebirths
149 R$
Double Best Pet Chance
149 R$
Auto Tap
149 R$
Pet inventory tier 1
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Chocolate Valentine · collection191,667 · 0.00% win
Autumn Leaves · other12,339 · 13.3% win
meet_a_dev · other1,707 · 0.00% win
Dungeon Master · progression8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7723 August 2026 — 77 % liked2 September 2026 — 77 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:2277no change
23 Aug 2026, 13:1877first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.