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Darkenmoor

Darkenmoor

A Roblox experience owned by Boid Studio.

HorrorENhorrorround-basedsurvival

Darkenmoor is a horror experience created on 2016-07-20. It currently has 2 players online. The game has accumulated 12,059,115 lifetime visits, 156,101 favorites, and an 89% like percentage.

Description (written by the developer; not a statement by this register)

⚙ Welcome to Darkenmoor, where time itself is broken and dark forces run amok. Will you survive? ⚙ Darkenmoor is a Horror, Round-Based, Survival game. 7 Humans are trapped in the Darkenmoor Mansion with 1 powerful Monster and must run out the clock to kill the Monster. 📢 1.9: New map has been added: The Dark Arts Museum! It contains a ton of fan art that had been sitting dormant for years. Along with this map comes bug fixes and the return of Glock-or-Treat. There are also some new prizes related to the new map. The game should now be compliant with the policyservice so everyone should be able to play again.

Last updated by the developer 5 Mar 2025, 11:46 UTC.

2
playing (measured 10 Aug 2026, 18:45 UTC)
12,059,115
lifetime visits
89%
liked (46,673 👍 / 5,830 👎)
156,089
favourites (12.9 per 1k visits)
20 July 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
300 R$
Choose Monster
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Darkenmoor! · welcome4,507,715 · 100.0% win
Sunrise · other1,977,460 · 8.7% win
Better with friends · social252,002 · 17.4% win
A new age · progression224,962 · 8.7% win
Blot out the light · other165,893 · 8.7% win
K · other147,246 · 0.00% win
Slow death... · other78,123 · 0.00% win
Determined Trick-Or-Treater · other30,352 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8913 August 2026 — 89 % liked23 August 2026 — 89 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:0589no change
13 Aug 2026, 19:0489first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

darkenmoor.fandom.com1 active editors · 648 edits
46 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.