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Freddy [ALPHA]

Freddy [ALPHA]

A Roblox experience owned by Kross Studios.

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Description (written by the developer; not a statement by this register)

Welcome to Freddy. This game is in 🚨ALPHA 🚨 Mode ATM. [Expect some bugs] [If 1st round is glitched reset as Freddy and its fixed] We will be updating this game weekly, and be adding new things on a daily basis. ✨Meet the founders : @TheTwinersPlayz - Creator/Developer of the Game & GFX Maker @KrossZone - Game Idea Maker/Group Creator 🌟Credits : - AlvinBlox : Kit. - Minitoon: Game Idea. - Desiholic_YT : Cutscene Scripter. 🎮 Controls: Pick up items / Use items - Click (Computer), Tap (Mobile) Crouch / Place trap - CTRL (Computer), Tap (Mobile) Please know in this game you may acquire glitches, if you do please report to the group wall or dizzy server. Just let us know if their is anything we can add or fix. Join the group, and dizzy, and subscribe to TwinPlayz on youtube for videos on Freddy. 🔥 Don't forget to LIKE and FAVORITE the game, for a new Part!.

Last updated by the developer 20 Jun 2022, 20:57 UTC.

0
playing (measured 14 Aug 2026, 21:18 UTC)
20,599
lifetime visits
99%
liked (5,941 👍 / 59 👎)
434
favourites (21.1 per 1k visits)
28 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 21:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP RANK [SALE]
200 R$
BoomBox [SALE]
150 R$
2X Freddy Chance [SALE]
125 R$
HD VIP [SALE]
100 R$
SpeedCoil [SALE]
85 R$
Flashlight [SALE]
50 R$
Donation [HELPS DEVELOPMENT]
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Forest | Chapter 1 · progression278 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9916 August 2026 — 99 % liked26 August 2026 — 99 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 98–100 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 08:4899no change
16 Aug 2026, 08:4799first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.