Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
*NEW*Duo Teams [BETA]

*NEW*Duo Teams [BETA]

A Roblox experience owned by the bush lord fan club.

Fighting & PvPENduelteam-basedbeta

Description (written by the developer; not a statement by this register)

Welcome to Duo Teams, server shutdown = new update! What's new: Brand new map, revamped VIP lobby and Welcome Badge If there is nobody else in your server please wait patiently or a user to join or invite friend (VIP servers now free so you can have some alone time with your friends!) In This Game you are placed on a team after that you get to duel the opposing team.Every so often the map will change.Please Note: We are still in BETA mode and the game is still incomplete thank you for your co-operation. Hope You guys enjoy the new robloxian warfare - The Bush Lord Fan Club P.S this game requires multiple people playing to get the full experience

Last updated by the developer 23 May 2021, 17:36 UTC.

0
playing (measured 4 Sept 2026, 02:38 UTC)
1,064
lifetime visits
39%
liked (13 👍 / 20 👎)
16
favourites (15.0 per 1k visits)
29 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
4 Sept 2026, 02:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ivory Periastron
100 R$
Laser gun
10 R$
VIP
10 R$
Bomb
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome215 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.