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[SUMMER] Palm Ridge Beta

[SUMMER] Palm Ridge Beta

A Roblox experience owned by Tempest Interactive.

RoleplayENopen worldroleplaydriving

[SUMMER] Palm Ridge Beta is a roleplay experience created on 2020-05-29. The game currently has 0 players online. It has accumulated 4,773,456 lifetime visits and 52,242 favorites. The title holds a 92% like percentage. The description mentions codes for rewards and features open-world roleplay with realistic driving physics.

Description (written by the developer; not a statement by this register)

Use code SPRING for $25,000, 20KLIKES for $10,000, 2MVISITS for $10,000 and 3MVISITS for another $10,000! Next code at 25,000 likes! Welcome to Palm Ridge, the ultimate open world experience! Roleplay at various jobs, immerse yourself with realistic driving physics and an expansive map, or race your friends. There are always new people to meet and new places to explore. The possibilities are endless! V0.1.16: - Halloween has been removed - Enabled minimap by default

Last updated by the developer 6 Aug 2026, 20:20 UTC.

0
playing (measured 10 Aug 2026, 16:46 UTC)
4,773,456
lifetime visits
92%
liked (23,894 👍 / 1,987 👎)
52,226
favourites (10.9 per 1k visits)
29 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
749 R$
Skip Songs
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Player · welcome2,022,333 · 100.0% win
Alpha Player · other9,751 · 0.00% win
Pre-Alpha Player · welcome7,358 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:0292no change
24 Aug 2026, 02:0192no change
14 Aug 2026, 02:0092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.