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Teh Curse [STORY]

Teh Curse [STORY]

A Roblox experience owned by The Flamingo Fan Club.

Story & narrativeENstoryadventurenarrative

Teh Curse [STORY] is a story-narrative experience created on 2020-05-29. It has accumulated 11,243,377 lifetime visits and 78,576 favorites. The current player count is 0, with a 78% like percentage. Credits include NeverTrustBob, Jandel, and MrFlimFlam.

Description (written by the developer; not a statement by this register)

Help Isamu and Zo Zo in an epic story game adventure! =CREDITS= - NeverTrustBob (Builder) - Jandel (Scripting + Project Management) - MrFlimFlam (dur) + Many others! Thanks!

Last updated by the developer 21 Nov 2024, 18:12 UTC.

0
playing (measured 10 Aug 2026, 13:52 UTC)
11,243,377
lifetime visits
78%
liked (18,792 👍 / 5,422 👎)
78,570
favourites (7.0 per 1k visits)
29 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 13:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rifle Gamepass
550 R$
Infinite Lives
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Bad Ending #1 · progression108,996 · 0.00% win
Bad Ending #2 · progression86,855 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7813 August 2026 — 78 % liked23 August 2026 — 78 % liked2 September 2026 — 78 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:3478no change
23 Aug 2026, 19:3378no change
13 Aug 2026, 19:3278first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.