Mining Madness
A Roblox experience owned by Tuning Studios.
TycoonENsandboxmarketplacemachinery
Mining Madness is a tycoon experience created on 2016-07-24. It has accumulated 6,393,015 lifetime visits and 62,038 favorites. The game holds an 84% like percentage. Currently, zero users are playing. The experience focuses on strategic machinery placement and ore value enhancement within a sandbox environment.
Description (written by the developer; not a statement by this register)
Mining Madness is a sandbox tycoon derived from borrowing the greatest aspects of other tycoons, combined with user friendliness and complex layers of gameplay that extend beyond any other tycoon. In Mining Madness, the goal is to earn as much cash as possible, through the strategic placing of machinery to enhance the value of ores. Through completing unique tasks in-game, you will receive special tier items, which you can use to enrich your setups or exchange with other players via a global marketplace. Enjoy! Subscribe on youtube: https://www.youtube.com/channel/UCMJVKqttUVZwHCHPC37UZAw Join the group: https://www.roblox.com/groups/group.aspx?gid=2895613 Follow on twitter: https://twitter.com/TuningStudios
Last updated by the developer 15 Feb 2025, 18:01 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 23:34 | 84 | no change |
| 23 Aug 2026, 23:33 | 84 | no change |
| 13 Aug 2026, 23:32 | 84 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.