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Mining Madness

Mining Madness

A Roblox experience owned by Tuning Studios.

TycoonENsandboxmarketplacemachinery

Mining Madness is a tycoon experience created on 2016-07-24. It has accumulated 6,393,015 lifetime visits and 62,038 favorites. The game holds an 84% like percentage. Currently, zero users are playing. The experience focuses on strategic machinery placement and ore value enhancement within a sandbox environment.

Description (written by the developer; not a statement by this register)

Mining Madness is a sandbox tycoon derived from borrowing the greatest aspects of other tycoons, combined with user friendliness and complex layers of gameplay that extend beyond any other tycoon. In Mining Madness, the goal is to earn as much cash as possible, through the strategic placing of machinery to enhance the value of ores. Through completing unique tasks in-game, you will receive special tier items, which you can use to enrich your setups or exchange with other players via a global marketplace. Enjoy! Subscribe on youtube: https://www.youtube.com/channel/UCMJVKqttUVZwHCHPC37UZAw Join the group: https://www.roblox.com/groups/group.aspx?gid=2895613 Follow on twitter: https://twitter.com/TuningStudios

Last updated by the developer 15 Feb 2025, 18:01 UTC.

0
playing (measured 10 Aug 2026, 15:00 UTC)
6,393,015
lifetime visits
84%
liked (21,435 👍 / 3,988 👎)
62,035
favourites (9.7 per 1k visits)
24 July 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
80 R$
Base Expansion
50 R$
Starter Pack
40 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Lava Parkour · progression116,056 · 0.00% win
Maze Solver · progression99,314 · 0.00% win
Prestige 1 · progression34,390 · 0.00% win
25 Kills · progression31,994 · 0.00% win
100 Kills · progression21,895 · 0.00% win
Prestige 10 · progression12,235 · 0.00% win
Prestige 100 · progression2,109 · 0.00% win
500 Kills · progression1,681 · 0.00% win
1000 Kills · progression467 · 0.00% win
Prestige 1000 · progression40 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8413 August 2026 — 84 % liked23 August 2026 — 84 % liked2 September 2026 — 84 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:3484no change
23 Aug 2026, 23:3384no change
13 Aug 2026, 23:3284first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

mining-madness.fandom.com1 active editors · 9,603 edits
363 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.