Blox🎉Party
A Roblox experience owned by Madcap.
MinigamesENcolor matchingsurvivalminigame
Blox🎉Party is a minigame experience created on 2020-05-31. It has accumulated 6,257,426 lifetime visits and 18,331 favorites. The title holds a 96% like percentage. Currently, zero users are playing the game. The experience features a color-based dancing mechanic where players must survive on the correct colored floor.
Description (written by the developer; not a statement by this register)
🔥Welcome to Color Party!🔥 Shutdown = Update! 🛑When the game starts, you'll be teleported into the BloxParty arena. Your goal is simple... to be the last dancer dancing. Every few seconds, a color is chosen and announced to the dancers. After a set period of time, the other colors disappear - causing you to fall to your death.... unless you're on the right color. As the rounds progress, the time between a color being chosen and the floor disappearing gets shorter and shorter. Concentration or a natural-born dancing skill will be a huge benefit to you!🛑 ✨ Updates: - New lobby! - Pets 🐱🐶 - Trails 🌈🌈 - Gems💎💎 - New Gamepasses🎁 💸VIP SERVERS 10 ROBUX!💸 🔔🔔 Make sure to hit the FOLLOW button to get notified when new updates come out! 🔔🔔 -- TAGS -- Block, Party, Hive, Minecraft, Minigame, Minigames, Party, Fun, Friends, Colour, Hypixel, Color, Color Block, Block Party, Survival
Last updated by the developer 29 Dec 2022, 20:10 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 01:17 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.