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[FREE ADMIN]

[FREE ADMIN]

A Roblox experience owned by Rodeo Studio.

Sandbox & buildingENadmin commandscombatsocial

[FREE ADMIN] is a sandbox-building experience created on 2020-06-01. The game has accumulated 26,007,602 lifetime visits and 48,692 favorites. Currently, zero users are playing. The title holds an 81% like percentage. Players utilize the ":" prefix for admin commands and engage with gear-based combat features within the platform.

Description (written by the developer; not a statement by this register)

💥Welcome to FREE ADMIN💥 ⚙️ Prefix is ":" 💬 View the list of admin commands type ":cmds" in the chat. 💣🔫🗡️ Fight with powerful gears and dominate the leaderboard! 😎💬 Socialize and chat with other players. ⚠️This game is really fun, only play if you want to have a great time! If you liked this game make sure to follow for updates! ✅ Thumbs up + Favorite for better Commands! ✅ 💪Support the Game by: ● 👍 Leaving a Like ● ⭐ Favoriting ● 🔔 Following the Game's Activity

Last updated by the developer 19 Jun 2021, 16:06 UTC.

0
playing (measured 10 Aug 2026, 18:37 UTC)
26,007,602
lifetime visits
81%
liked (17,654 👍 / 4,094 👎)
48,690
favourites (1.9 per 1k visits)
1 June 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra VIP
999 R$
Super VIP
499 R$
Mega VIP
249 R$
VIP
99 R$
Mini VIP
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to [Free Admin] · welcome7,246,732 · 0.00% win
100 kills · progression30,159 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8123 August 2026 — 81 % liked2 September 2026 — 81 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:0681no change
23 Aug 2026, 15:5281first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.