😱SCARY😱The Village[STORY]
A Roblox experience owned by StoryLabs.
HorrorENmysteryhorrorstory-driven
😱SCARY😱The Village[STORY] is a horror experience created on 2020-06-01. It has recorded 6,518,928 lifetime visits and 30,848 favorites. The current like percentage stands at 51%. Zero users are playing now. The game involves solving a village mystery with multiple endings.
Description (written by the developer; not a statement by this register)
You and your friends are visiting a village for a week. The village is fun and everyone is welcoming however something fishy is going on. Can you and your pals solve this village's mystery and get out of it alive? Travel through scary forests, burning houses, an evil businessman and more in this fun, thrilling and a scary adventure! We will be adding more endings if the game receives good support! 🔊 Make sure to turn up your volume for the best experience! 🔊 👍 Be sure to like and favourite this game if you enjoyed it! ⭐ 🔥Join the group for any updates on this game and any future games! 🔥 😎 Join the group! https://www.roblox.com/groups/group.aspx?gid=6528933 horror scary story story scary fnaf scary village town roleplay scary Adopt Me,RoyaleHigh,GTA 5,Strucid,Arsenal,Skyblox,Bloxburg
Last updated by the developer 26 Mar 2026, 23:12 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 00:07 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 23:23 | 51 | no change |
| 23 Aug 2026, 23:22 | 51 | no change |
| 13 Aug 2026, 23:21 | 51 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.