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Smack Em'

Smack Em'

A Roblox experience owned by strawbytes_.

Fighting & PvPENPVPcombathammer fighting

Description (written by the developer; not a statement by this register)

❗THE GAME IS BEING ACTIVELY UPDATED; APOLOGIES IF IT'S DEAD ❗ Welcome to Smack Em'! A PVP combat game where you can battle your friends and more! Battle with hammers to either knock your opponent off the edge or beat them senselessly. Unlock in-game rewards and boosts to expand your journey while playing. Controls: PC Shift (Sprint) Mouse1 (Attack) F (Ability) Controls: Mobile Tap on the screen (Attack) "Use Ability" Button (Ability) 'Run' Button (Sprint) OG DEVS:🥶 🥶 NotXiu - Made or helped with making maps and emotes 🥶 Tanner - Helped with maps EPIC CONTRIBUTORS:🔥 🔥 SeemlyGleaming huy - Modelled most of the mythical hammers 🔥 retracingg - Scripting Help and Debugging CONTRIBUTORS:😎 😎 oTheEpa - Made some of the emotes 😎 reaIbIuejay - Made underwater map 😎 SinnerOmar - Scripting help in the early stages 😎 vad6746 - Made some hammer models (All update changes are listed in-game or in our server) ✔

Last updated by the developer 28 Jul 2026, 00:37 UTC.

0
playing (measured 11 Aug 2026, 10:35 UTC)
131,317
lifetime visits
62%
liked (832 👍 / 509 👎)
5,723
favourites (43.6 per 1k visits)
1 June 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
2x EXP (25% DEAL)
299 R$
3x Votes (25% DEAL)
299 R$
2x Credits (25% DEAL)
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Tester · other634 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.