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[🏃] Tag Duels

[🏃] Tag Duels

A Roblox experience owned by L27 Dev.

MinigamesEN1v1multiplayertag

[🏃] Tag Duels is a minigame experience created on 2020-06-01. The title has accumulated 648,916 lifetime visits and holds 12,500 favorites. Currently, zero users are playing. The experience maintains an 81% like percentage. It features 1v1, 2v2, 3v3, and 4v4 tag duels.

Description (written by the developer; not a statement by this register)

Challenge players in 1v1, 2v2, 3v3, 4v4 duels of tag on Roblox. More updates coming soon, leave suggestions on the community forum.

Last updated by the developer 18 Aug 2026, 12:09 UTC.

0
playing (measured 18 Aug 2026, 12:49 UTC)
648,916
lifetime visits
80%
liked (734 👍 / 180 👎)
1,499
favourites (2.3 per 1k visits)
1 June 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

06310 August 2026 — 6 players18 August 2026 — 0 players10 August 202618 August 2026
2 measurements spanning 8 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 12:490-6
10 Aug 2026, 16:026first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
Auto Open Crates
450 R$
3x Case Opens
450 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Such a secret! · secret63 · 4.2% win
100 Wins · progression11 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

808180.514 August 2026 — 81 % liked24 August 2026 — 81 % liked13 September 2026 — 81 % liked23 September 2026 — 81 % liked3 October 2026 — 80 % liked13 October 2026 — 80 % liked23 October 2026 — 80 % liked14 August 202623 October 2026
7 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 22:2180no change
13 Oct 2026, 22:2080no change
3 Oct 2026, 22:2080-1
23 Sept 2026, 22:1881no change
13 Sept 2026, 21:0781no change
24 Aug 2026, 19:0481no change
14 Aug 2026, 19:0281first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.