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ESCAPE EVIL LIBRARIAN OBBY [NEW!]

ESCAPE EVIL LIBRARIAN OBBY [NEW!]

A Roblox experience owned by Novelty Productions.

ObbyENobstacle courseroleplaysimulator

Description (written by the developer; not a statement by this register)

Can you escape the evil librarian's obstacle course? Featuring 50 fun, easy, and hard obby stages! Unlock pets, trails, and more! Hang out and roleplay or fight to be #1 on the gems and rebirths leaderboard! Join our group "Novelty Productions" to get 150 free gems (rejoin the obby)! Enter codes in the obby shop. Nukes are a one-time purchase that kills the entire simulator server.

Last updated by the developer 7 Jan 2025, 03:16 UTC.

0
playing (measured 15 Aug 2026, 14:21 UTC)
33,087
lifetime visits
57%
liked (58 👍 / 44 👎)
170
favourites (5.1 per 1k visits)
2 June 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 14:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Gems
499 R$
Flying Carpet
428 R$
Jetpack
286 R$
Double Jump
214 R$
Grapple Hook
214 R$
Radio
143 R$
Dragon Pet (Unique)
143 R$
Large Donation
143 R$
Monkey Pet (Unique)
143 R$
Instant Respawn
99 R$
Gravity Coil
71 R$
Medium Donation
71 R$
Silver Trail
48 R$
Gold Trail
48 R$
Small Donation
14 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome21,994 · 0.00% win
Stage 10 · progression9,266 · 0.00% win
Stage 20 · progression2,639 · 0.00% win
Stage 30 · progression1,986 · 0.00% win
Stage 40 · progression1,654 · 0.00% win
Stage 50 · progression949 · 0.00% win
Rebirth · progression434 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.