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Split Decisions

Split Decisions

A Roblox experience owned by Blue Pine Studios.

AdventureENchoice-basedroguelitestage progression

Description (written by the developer; not a statement by this register)

-- First Impossible Map -- Sewers! Shop Released! ? LOTS of Bug Fixes!🐞 Split Decisions Is A Game That Is Mainly Based On Choice, Luck, And Skill. In Split Decisions, You Basically Have To Choose A Door, Choosing The Right Door Will Bring You To The Next Stage, But Choosing The Wrong Door Wont. You Can Also Attempt Different Difficulties Of Stages, Including The Impossible Maps In The Impossible Cave! This Game Will Be Updated Every 1-2 Weeks, And New Seasons Will Be Added Every 3-4 Weeks! Have Fun! Split Decisions™

Last updated by the developer 12 Jul 2020, 17:38 UTC.

0
playing (measured 22 Sept 2026, 01:46 UTC)
2,362
lifetime visits
91%
liked (29 👍 / 3 👎)
20
favourites (8.5 per 1k visits)
2 June 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Sept 2026, 01:460first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Coming Soon!
1,000 R$
Double Points
125 R$
Extra WalkSpeed!
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome1,032 · 0.00% win
Doors · progression289 · 0.00% win
Stairs · progression147 · 0.00% win
Patriotic · progression84 · 0.00% win
Ladders · progression53 · 0.00% win
Elevators · progression36 · 0.00% win
Sewers · progression13 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.