Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[QOL] A Universal Time

[QOL] A Universal Time

A Roblox experience owned by Universe Time Studio.

Fighting & PvPENanimeability grindingmulti-series crossover

[QOL] A Universal Time is a fighting-pvp experience created on 2020-06-03. It has recorded 988,651,824 lifetime visits and 1,414,334 favorites. Currently, 2,133 users are playing. The game holds an 86% like percentage. The description notes update 6.2 features, including new abilities and bug fixes. Premium users receive specific rewards and discounts.

Description (written by the developer; not a statement by this register)

A Universal Time Update 6.2 - 🪚 New Abilities: The Ashura - ✅ New Early Access Abilities: Water Breathing, Moon Breathing, Thunder Breathing, Insect Breathing, Slayer Trainee - 🔧 Bug Fixes / Balances / Related Additions 📇Explore the update document for more information. ⭐Premium users receive extra rewards on Daily Quests, a +15% EXP Multiplier & discounts on Haki Color Rerolls📌 ⭐50% OFF This August! Smart Assistant & Item Notifier – Don’t Miss Out! WARNING: This game contains flashing images that may trigger seizures in those with photosensitive epilepsy. 🌌Explore, fight, and progress in a vast universe featuring characters and abilities from dozens of series! Obtain and level up abilities, battle enemies and bosses across the overworld, or participate in various gamemodes for rewards and glory! Become the strongest in an ever-expanding and evolving universe! Current series obtainable as abilities in game: JJK, JJBA, DBZ, HxH, OP, UT, DMC, LoL, LaD, EoC, Bleach, CSM, DS

Last updated by the developer 29 Aug 2026, 15:14 UTC.

836
playing (measured 2 Sept 2026, 03:50 UTC)
989,943,298
lifetime visits
86%
liked (908,929 👍 / 147,075 👎)
1,414,720
favourites (1.4 per 1k visits)
3 June 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6932,2051,44983610 August 20262 September 2026
273 measurements spanning 23 days, net -1,031. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 466–2,432 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 273
Measured (UTC)PlayersChange
2 Sept 2026, 03:50836-101
2 Sept 2026, 02:50937-114
2 Sept 2026, 01:501,051+26
2 Sept 2026, 00:501,025+5
1 Sept 2026, 23:501,020-67
1 Sept 2026, 22:501,087+14
1 Sept 2026, 21:501,073-42
1 Sept 2026, 20:501,115-22
1 Sept 2026, 19:501,137+11
1 Sept 2026, 18:501,126-63
1 Sept 2026, 17:501,189-12
1 Sept 2026, 16:501,201+2
1 Sept 2026, 15:501,199+3
1 Sept 2026, 14:501,196+6
1 Sept 2026, 13:501,190+12
1 Sept 2026, 12:501,178+99
1 Sept 2026, 11:501,079+88
1 Sept 2026, 10:50991+105
1 Sept 2026, 09:50886+64
1 Sept 2026, 08:50822first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Smart Assistant
5,999 R$
Item Notifier
2,500 R$
Custom Chat Color
400 R$
Donation
325 R$
JJK Emote Pack
299 R$
Chat Background Color
250 R$
Community Emote Pack
200 R$
Emote Pack v5
200 R$
Emote Pack v4
200 R$
Emote Pack v3
200 R$
Emotes Pack v1
120 R$
Emote Pack v2
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

New Universe 🔮 · other12,353,153 · 0.00% win
A Haunting Time · other1,357,305 · 0.00% win
A Jolly Time · other673,448 · 0.00% win
Labs · other486,698 · 0.90% win
Space · other253,111 · 0.50% win
Max Reputation Rank · progression184,258 · 0.40% win
δ: FOR THE DELTA · other123,662 · 0.20% win
AUT Winter/X-Mas · other57,302 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8621 August 20262 September 2026
272 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 272
Measured (UTC)% likedChange
2 Sept 2026, 03:5086no change
2 Sept 2026, 02:5086no change
2 Sept 2026, 01:5086no change
2 Sept 2026, 00:5086no change
1 Sept 2026, 23:5086no change
1 Sept 2026, 22:5086no change
1 Sept 2026, 21:5086no change
1 Sept 2026, 20:5086no change
1 Sept 2026, 19:5086no change
1 Sept 2026, 18:5086no change
1 Sept 2026, 17:5086no change
1 Sept 2026, 16:5086no change
1 Sept 2026, 15:5086no change
1 Sept 2026, 14:5086no change
1 Sept 2026, 13:5086no change
1 Sept 2026, 12:5086no change
1 Sept 2026, 11:5086no change
1 Sept 2026, 10:5086no change
1 Sept 2026, 09:5086no change
1 Sept 2026, 08:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

7,258,591
YouTube views across 21 matched videos

Most-viewed match: “FINALLY! | Obtaining Conqueror's "Gomu" Then Fully Awakening To Gear 5 "Nika" on A Universal Time...”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 23 Aug 2026, 03:20 UTC.