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[New Update] Beat up simulator

[New Update] Beat up simulator

A Roblox experience owned by Imded Studios.

Fighting & PvPENfightingsimulatorgroup promotion

[New Update] Beat up simulator is a fighting-pvp experience created on 2020-06-04. The game records 226,575,161 lifetime visits and 2,094,048 favorites. Currently, 914 users are playing. The title holds a 94% like percentage. The description references an associated animation game and a template model for map creation.

Description (written by the developer; not a statement by this register)

So, basically this is where you beat up n stuff I also made an animation game! https://www.roblox.com/games/8281431812/Gojo-Geto-Walk-Animation-Simulator Btw get this model if you want to make a map for us or something https://www.roblox.com/library/5521196596/Beat-up-simulator-template go to our group for more instructions n stuff

Last updated by the developer 3 Sept 2026, 15:20 UTC.

413
playing (measured 4 Sept 2026, 00:50 UTC)
228,940,420
lifetime visits
94%
liked (353,053 👍 / 20,763 👎)
2,105,927
favourites (9.2 per 1k visits)
4 June 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

20689054841310 August 20264 September 2026
315 measurements spanning 24 days, net -278. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 103–993 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 315
Measured (UTC)PlayersChange
4 Sept 2026, 00:50413-11
3 Sept 2026, 23:50424-8
3 Sept 2026, 22:50432+27
3 Sept 2026, 21:50405-1
3 Sept 2026, 20:50406+52
3 Sept 2026, 19:50354-11
3 Sept 2026, 18:50365+17
3 Sept 2026, 17:50348-31
3 Sept 2026, 16:50379-6
3 Sept 2026, 15:50385-19
3 Sept 2026, 14:50404+7
3 Sept 2026, 13:50397-33
3 Sept 2026, 12:50430+39
3 Sept 2026, 11:50391+185
3 Sept 2026, 07:50206-13
3 Sept 2026, 06:50219-1
3 Sept 2026, 05:50220-3
3 Sept 2026, 04:50223-29
3 Sept 2026, 03:50252-67
3 Sept 2026, 02:50319first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

animation thingy
30 R$
Sad
8 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played Beat Up Simulator · welcome53,683,818 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9421 August 20264 September 2026
316 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 316
Measured (UTC)% likedChange
4 Sept 2026, 00:5094no change
3 Sept 2026, 23:5094no change
3 Sept 2026, 22:5094no change
3 Sept 2026, 21:5094no change
3 Sept 2026, 20:5094no change
3 Sept 2026, 19:5094no change
3 Sept 2026, 18:5094no change
3 Sept 2026, 17:5094no change
3 Sept 2026, 16:5094no change
3 Sept 2026, 15:5094no change
3 Sept 2026, 14:5094no change
3 Sept 2026, 13:5094no change
3 Sept 2026, 12:5094no change
3 Sept 2026, 11:5094no change
3 Sept 2026, 07:5094no change
3 Sept 2026, 06:5094no change
3 Sept 2026, 05:5094no change
3 Sept 2026, 04:5094no change
3 Sept 2026, 03:5094no change
3 Sept 2026, 02:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.