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Wizard World

Wizard World

A Roblox experience owned by WorldBuilder Corporation.

RoleplayENHarry PotterMagicAdventure

Wizard World is a roleplay experience created on 2020-06-06. It has recorded 1,937,617 lifetime visits and 11,237 favorites. The game holds a 78% like percentage. Currently, zero users are playing. The experience features magical themes and spell mechanics.

Description (written by the developer; not a statement by this register)

Français / English supported - Game reminiscent of the Harry Potter universe - Live your best adventures in this game reminiscent of the magical world of JK Rowling, travel a magnificent world (diagon alley, the chamber of secrets, Hogwarts and more), triumph terrible creatures, lend a hand to your friends and have fun in a great game of Quidditch. - More than +80 spells With lots of spells to learn and find - WARNING: any use of a forbidden spell will result in a one-way ticket to Azkaban - 9 Patronus: Doe, Goat, Horse, Bear, Wolf, Rabbit, Owl, Eagle, Runespoor - Fan Made

Last updated by the developer 21 Aug 2025, 18:14 UTC.

0
playing (measured 10 Aug 2026, 21:00 UTC)
1,937,617
lifetime visits
78%
liked (3,025 👍 / 836 👎)
11,232
favourites (5.8 per 1k visits)
6 June 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Animagus Gamepass
1,000 R$
Endless Wand & Patronus Customizer
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sectumsempra · other13,856 · 0.00% win
EverteStatum · other8,549 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.