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NEW! 😂Emoji Simulator🥰

NEW! 😂Emoji Simulator🥰

A Roblox experience owned by Hyperactive Simulators.

SimulatorENemoji themepet collectionarea exploration

NEW! 😂Emoji Simulator🥰 is a simulator experience created on 2020-06-06. It has accumulated 737,700 lifetime visits and 6,702 favorites. The game holds a 43% like percentage. Currently, zero users are playing. The description mentions collecting emojis, discovering areas like Planet Pulsar, and trading for stat improvements.

Description (written by the developer; not a statement by this register)

Welcome to 😂Emoji Simulator USE CODE: Circus Collect and train new Emoji friends, discover new areas such as Planet Pulsar and Glacier Cove. Trade your best emojis for benefits that may improve your stats Good luck and enjoy! 𝐓𝐡𝐮𝐦𝐛𝐬 𝐔𝐩 👍 = More Updates 🤡CODE: Circus 🤯 Coming Soon 🤯 🌎New areas 😂New Emojis Game Owners TheScottishKid Goaldan Gavineo Increated GFX by @realteddavis @415codite @booderman529 Credit to @Sir_TrollingRBX @LuxEyes1

Last updated by the developer 28 Jul 2025, 13:27 UTC.

0
playing (measured 10 Aug 2026, 21:07 UTC)
737,700
lifetime visits
43%
liked (900 👍 / 1,189 👎)
6,701
favourites (9.1 per 1k visits)
6 June 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Emojis
4,999 R$
500 Emojis
719 R$
8 Equipped Emojis
399 R$
Auto Harvest
399 R$
VIP
349 R$
3x Strength
349 R$
2x XP
349 R$
500 Hats
319 R$
Emoji Cloner
249 R$
Open 3
219 R$
Egg Luck
219 R$
50 Emojis
189 R$
Auto Open
149 R$
20 Hats
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

4314 August 2026 — 43 % liked3 September 2026 — 43 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 42–44 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 20:0243no change
14 Aug 2026, 17:5343first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.