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🚔Highfield County

🚔Highfield County

A Roblox experience owned by Highfield City Police Department.

RoleplayENpolicetaxicrime

Highfield County is a roleplay experience created on June 8, 2020. The game has accumulated 531,053 lifetime visits and 9,847 favorites. Currently, zero players are active. The title holds a 56% like percentage. It allows users to roleplay as police, taxi drivers, civilians, or criminals.

Description (written by the developer; not a statement by this register)

Welcome to Highfield County! 🚔 Join the group to become a cop! 🚖 Drive a taxi and give lifts to civilians! 🧍 Roleplay as a civilian! 🦹🏼Purchase a weapon from the store and cause crime! Please 👍&⭐ if you enjoy the game! Be respectful of all players!😃

Last updated by the developer 30 May 2026, 09:57 UTC.

0
playing (measured 10 Aug 2026, 14:08 UTC)
531,053
lifetime visits
56%
liked (2,316 👍 / 1,819 👎)
9,846
favourites (18.5 per 1k visits)
8 June 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mafia Bundle (LIMITED EDITION)
800 R$
Mafia Boss Bundle
600 R$
Hitman Bundle (LIMITED EDITION)
300 R$
2X Cash Payout
286 R$
Transport Department
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Visited Highfield County! · progression166,651 · 100.0% win
You found the Lighthouse! · progression406 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5614 August 2026 — 56 % liked3 September 2026 — 56 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:3756no change
14 Aug 2026, 20:3756first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.