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Journey to the Monolith [DEMO]

Journey to the Monolith [DEMO]

A Roblox experience owned by Sucks.

PuzzleENpuzzleco-opatmospheric

Journey to the Monolith [DEMO] is a 2.5D atmospheric puzzle story game created on 2020-06-08. It requires two players and is categorized under the puzzle genre. The experience has accumulated 940,541 lifetime visits and 18,420 favorites. Currently, zero users are playing. The title maintains a 94% positive rating from its player base.

Description (written by the developer; not a statement by this register)

A 2.5D atmospheric puzzle story game. Requires 2 players to play. PC is recommended for the smoothest gameplay.

Last updated by the developer 6 May 2026, 07:08 UTC.

0
playing (measured 11 Aug 2026, 05:15 UTC)
940,541
lifetime visits
94%
liked (5,996 👍 / 363 👎)
18,447
favourites (19.6 per 1k visits)
8 June 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:152first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Big Donation
500 R$
Donation
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Chapter 1 · progression152,988 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9414 August 2026 — 94 % liked24 August 2026 — 94 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 16:0894no change
14 Aug 2026, 16:0594first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.