Old House [STORY] 🏚️
A Roblox experience owned by XSansZX Scripter Studios..
AdventureENhorrorstory-drivenmystery
Old House [STORY] 🏚️ is an adventure experience created on 2020-06-09. The game has recorded 967,039 lifetime visits and holds 4,718 favorites. Currently, zero users are playing. The title maintains a 53% like percentage. No concurrent player count is active at this time.
Description (written by the developer; not a statement by this register)
So, Jack invites you to go to an Old House. He said that there was a mystery that he wanted to solve. And he asks you to help him too. But when he was inside the Old House, suddenly... We also provide tools that can help you. You can get it at the store. 🛒 Join our group to get special items in the game! ⭐ Don't forget to give a Like and Favorite this game! And Follow to find out the next update. 👍 Can you get all the ending in the game? ✨ Inspired by SamsonXVI's Camping Stories! ⛺ If you buy a Private Server, then you will get a Private Server Control that can be used to kick someone or set music. [Note: Can only be used in the Lobby.] Credits: XSansDev- [Scripting / UI] Andri_Gamers17 - [Scripting / UI] Kaizarchikk - [Scripting / Modeler] ScriptCodeWriter - [Modeler] IndonesianYT78 & rainbowsamuel15yt - [Thumbnail]
Last updated by the developer 24 Aug 2020, 07:10 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:53 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.