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NoobVille [Pre-Beta!]

NoobVille [Pre-Beta!]

A Roblox experience owned by Team Bucket Forever.

RoleplayENroleplaysocialpet-raising

Description (written by the developer; not a statement by this register)

✨ Welcome to NoobVille Roleplay, hang out, make friends and so much more! Adopt and raise your own baby or pet,cruise around town in a fancy car! ✅ Come JOIN our group for FREE items in-game: https://www.roblox.com/groups/3648488/Team-Bucket-Forever#!/about 🌈 Creators: VIB3G , Protoduction , Noob3VG Credits: StranDed_OceAn , MrVahki , DesiredTrinity , N00B3RRYBUNCH , theoriginalflamedoge Remember to be respectful and kind to each other at all times. 🥰 Please 'Like' and 'Favorite' our game for more updates!

Last updated by the developer 1 Aug 2020, 20:45 UTC.

0
playing (measured 11 Aug 2026, 11:23 UTC)
1,565
lifetime visits
80%
liked (37 👍 / 9 👎)
31
favourites (19.8 per 1k visits)
10 June 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

(OWNER) admin
10,000 R$
Sword
2,000 R$
(RARE) Special hats
999 R$
(EXCLUSIVE) pet
750 R$
Boombox
599 R$
VIP
500 R$
(EXCLUSIVE) cars
499 R$
Hoverboard
499 R$
Troller stroller
350 R$
(CHEAP) Fidget Spinners
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played NoobVille! · welcome887 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.