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The Roblox Plague 2

The Roblox Plague 2

A Roblox experience owned by Tech-Plex Games.

SurvivalENsurvivalzombieparkour

The Roblox Plague 2 is a survival experience created on 2016-07-31. It has recorded 16,388,228 lifetime visits and 149,882 favorites. The game holds a 78% like percentage. Currently, zero users are playing. The description highlights infectious disease mechanics and credits specific builders and scripters for development.

Description (written by the developer; not a statement by this register)

Thank you for 10 MILLION VISITS! That is an unfathomable amount of people who have enjoyed this game. Welcome to The ROBLOX Plague 2! Where no one's safe from the infectious diseases that spread from bloxian to bloxian. Run, hide, or parkour from the infected players to survive & win! Builders - Suhreen, Bethink, Ashtheking300 Scripter - EncodedLua Interface Design - Bulvyte, Volttexx Assistance - Suhreen, SoUpErHeRoW If you encounter any hackers or troublemakers in the game, contact any of the people below: 2burdo ThalesNei coolforlo(v).ato (remove symbols) Song credits: Sorrow by Inova Original game by NewFissy Sound effects from Roblox and Freesound

Last updated by the developer 6 Jan 2021, 17:51 UTC.

0
playing (measured 10 Aug 2026, 20:37 UTC)
16,388,228
lifetime visits
78%
liked (16,340 👍 / 4,492 👎)
149,879
favourites (9.1 per 1k visits)
31 July 2016
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
325 R$
Boom Box
300 R$
Skateboard
200 R$
Healthier Kits
60 R$
Tips
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First MVP · other1,257,471 · 8.2% win
Bork Bork Bunker · other476,192 · 0.00% win
Beta Tester · other623 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7813 August 2026 — 78 % liked23 August 2026 — 78 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:3178no change
13 Aug 2026, 17:2278first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.