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Lost Souls

Lost Souls

A Roblox experience owned by Xenabun.

RacingENfantasysurvivalcrafting

Lost Souls is a Roblox experience categorized under racing, created on June 12, 2020. The game has accumulated 785,918 lifetime visits and 14,921 favorites. Currently, zero users are playing. The title holds a 70% like percentage based on user ratings.

Description (written by the developer; not a statement by this register)

"An those who fall deep shall wander forever, a lost soul..." Lost Souls is a RPG where you start with nothing and evolve into powerful warrior. Explore different locations and gather various materials to create yourself powerful tools and weapons to fight off the evil of this doomed world.

Last updated by the developer 6 Apr 2026, 01:15 UTC.

0
playing (measured 11 Aug 2026, 04:47 UTC)
785,918
lifetime visits
70%
liked (4,036 👍 / 1,720 👎)
14,913
favourites (19.0 per 1k visits)
12 June 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Emotion pack 2
200 R$
Emotion pack 1
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Stress Tester · other22,453 · 0.00% win
Flowers I · collection10,075 · 0.00% win
Objects I · collection7,927 · 0.00% win
Money I · other3,067 · 0.00% win
Death I · other2,908 · 0.00% win
Flowers II · collection2,646 · 0.00% win
Objects II · other2,620 · 0.00% win
Ores I · collection2,560 · 0.00% win
Souls I · progression2,301 · 0.00% win
Weapons I · collection1,928 · 0.00% win
Money II · other1,615 · 0.00% win
Smelts I · other1,581 · 0.00% win
Ores II · collection1,464 · 0.00% win
Flowers III · other1,335 · 0.00% win
Trees I · collection1,279 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7014 August 2026 — 70 % liked3 September 2026 — 70 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:3270no change
14 Aug 2026, 17:3070first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

lostsouls.fandom.com1 active editors · 1,446 edits
156 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.